2019-01-03, 08:23
this is a mod Esturay with some of my mods added
backdrops using (resource.images.skinbackgrounds.silver) this can be changed with notepad++ replace name
mpaa ratings
bold font
upto 6 custom menu items (on off menu) made with custom play list
after trying to explan to other theame moders that it can be done with out plugins
Sorry, no. Most of the skins that have that ability use something like skin helper service or another addon to provide that, and those addons can be a drag on lower end systems.
there is a way with just a menu that would not take any extra as it would still use defalut screens
path ="E:\\Blu-Ray\\ " would be your file path
Sure, if you want to manually edit an XML file for every single custom menu entry, then there is a way. But for the vast number of people who can't or don't want to go through all that (and keep track of all their mods of a mod), there isn't any easy way I have found (and I've whiteboarded more than a few) to allow someone to create a custom menu using only their remote and a series of dialog boxes that doesn't include one of the heavy addons (which are *really* good at just this use case).
so if somebody can do a better job at replacing custom a way of naming the menu item you are free to use the code
backdrops using (resource.images.skinbackgrounds.silver) this can be changed with notepad++ replace name
mpaa ratings
bold font
upto 6 custom menu items (on off menu) made with custom play list
xml:<smartplaylist type="movies">
<name>custom1</name>
<match>all</match>
<rule field="path" operator="contains">
<value>E:\dvd\</value>
</rule>
</smartplaylist>
after trying to explan to other theame moders that it can be done with out plugins
Sorry, no. Most of the skins that have that ability use something like skin helper service or another addon to provide that, and those addons can be a drag on lower end systems.
there is a way with just a menu that would not take any extra as it would still use defalut screens
xml:<item>
<label>$LOCALIZE[342]</label>
<onclick condition="Library.HasContent(movies) + Skin.HasSetting(home_no_categories_widget)">ActivateWindow(Videos,videodb://movies/,return)</onclick>
<onclick condition="Library.HasContent(movies) + !Skin.HasSetting(home_no_categories_widget)">ActivateWindow(Videos,videodb://movies/titles/,return)</onclick>
<onclick condition="!Library.HasContent(movies)">ActivateWindow(Videos,sources://video/,return)</onclick>
<property name="menu_id">$NUMBER[5000]</property>
<thumb>icons/sidemenu/movies.png</thumb>
<property name="id">movies</property>
<visible>!Skin.HasSetting(HomeMenuNoMovieButton)</visible>
</item>
path ="E:\\Blu-Ray\\ " would be your file path
xml:<item>
<label>Blu-Ray</label>
<onclick>ActivateWindow(10025,"E:\\Blu-Ray\\",return)</onclick>
<property name="menu_id">$NUMBER[5000]</property>
<thumb>icons/sidemenu/blu-ray.png</thumb>
<property name="id">movies</property>
<visible>!Skin.HasSetting(HomeMenuNoMovieButton)</visible>
</item>
Sure, if you want to manually edit an XML file for every single custom menu entry, then there is a way. But for the vast number of people who can't or don't want to go through all that (and keep track of all their mods of a mod), there isn't any easy way I have found (and I've whiteboarded more than a few) to allow someone to create a custom menu using only their remote and a series of dialog boxes that doesn't include one of the heavy addons (which are *really* good at just this use case).
so if somebody can do a better job at replacing custom a way of naming the menu item you are free to use the code